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Important Tidbits - Updated 2.23.2010 [message #774] Sat, 29 January 2011 19:41 Go to next message
like_a_god is currently offline like_a_god
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There are some things that simply don't need their own topic or fit under a larger rubric, this is the place for those things. I've also consolidated the "House Rules and Mechanics" post into this one.

Petrin

Petrin is a mineral found only along the Edge and is a major export for Annanstrand. In its raw form it is similar to sandstone. Once refined it is used in a variety of ways depending upon the types of Petrin each of which have different usage and rarities.

White Petrin
This form of Petrin, which varies from a chalky white to a dull gray, is used to make concrete that is capable of setting underwater. It is the most common form of Petrin and refining it is a fairly simple process.

Black Petrin
Black Petrin is black or dark gray in color and tends to contain intermittent layers of White Petrin within it. When used in the smelting process the resulting metal is highly resistant to rust or corrosion. Refining it requires skilled craftsmanship. Black Petrin is less common than White Petrin and it is generally found deeper.

Living Petrin
Living Petrin is extremely rare. It is often made up of a combination of White and Black Petrin but in a form that resembles the petrified remains of creatures, most often aquatic in nature. Living Petrin gets its name, and much of its value, from those who have come to see it as a delicacy and consume it. Refining of Living Petrin, includes casting ‘stone-to-flesh’ and a handy saucepan. Of course, there are also collectors that find Living Petrin interesting for more academic reasons.

Drugs
There are at least two drugs/alchemical substances that will be important for the campaign setting. We'll be using the mechanic for drugs and addiction in the Gamemastery Guide and I'll post those mechanical stuff once I've created it.

Motega
This drug gives a mild pleasant high, increases endurance, but makes one a bit 'out of it'. It is used quite a bit by the locals and they are less likely to become addicted to it then outlanders. The drug is ingested through smoking or chew. The plant from which it is derived only grows where certain bird populations are located, basically the leeward side of the islands.

Dirty Ginger
This drug is created by merging Motega and several others plants native to the region. Whether eaten or smoked it produces an intense sense of euphoria and the user looses touch with his surroundings. It is highly addictive and the withdrawal is painful. This drug was created by Isteni settlers and was unknown before their arrival.

Additional Traits
Here some additional and reworked traits that are available for selection.

Accelerated Drinker
You know how to drink a potion efficiently, such as by not using your hands, tossing it in the air and catching it in your mouth, or opening it with your teeth.
Benefit: You may drink a potion as a move action instead of a standard as long as you start your turn with the potion in your hand.
Trait Type: Combat
Source: "Cheliax: Empire of Devils," 18

Heirloom Weapon
You carry a weapon that has been passed down from generation to generation in your family.
Benefit: This heirloom weapon is of masterwork quality (but you pay only the standard cost at character creation). You gain a +1 trait bonus on attack rolls with this specific weapon and are considered proficient with that specific weapon (but not other weapons of that type) even if you do not have the required proficiencies.
Trait Type: Equipment
Source: "Adventurer's Armory:, 30

Additional Weapons

Nihowaha - Martial Weapon, One-Handed Melee Weapon
This is a traditional weapon used by the Motopori. It is a wooden haft studded with shark teeth or volcanic glass. Those not born or raised in the Motopori islands this the Nihowaha is considered an exotic weapon. The weapon is somewhat fragile and upon a natural "1" receives the "Broken" condition. A broken Nihowaha is destroyed if a natural 1 is rolled.

A steel version of the weapon is available and is often carried by the town guard of Annanstrand. This version of the weapon does not suffer the fragility of it's traditional counterpart.

Traditional - Value: 5 gp Small Damage: 1d6 Medium Damage: 1d8 Critical: 19–20/×2 Weight: 2 lbs. Damage Type: S
Steel - Value: 20 gp Small Damage: 1d6 Medium Damage: 1d8 19–20/×2 Weight: 4 lbs. Damage Type: S
Based off of the Terbutje in "Adventurer's Armory", 5

[Updated on: Wed, 23 February 2011 18:12]

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Re: Important Tidbits - Updated 1.29.2010 [message #777] Sun, 30 January 2011 22:15 Go to previous messageGo to next message
duhwoo is currently offline duhwoo
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This Motega (not technically a 'drug' -- or manufactured chemical -- per se) is clearly a substance of interest: are there any trade and/or control issues concerning this product? (Especially with respect to the Empire, or even the Akkishen Kingdom?) Is demand for it high in foreign lands? Or the Mats?
Re: Important Tidbits - Updated 1.29.2010 [message #778] Mon, 31 January 2011 07:03 Go to previous messageGo to next message
like_a_god is currently offline like_a_god
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"duhwoo"
This Motega (not technically a 'drug' -- or manufactured chemical -- per se) is clearly a substance of interest: are there any trade and/or control issues concerning this product? (Especially with respect to the Empire, or even the Akkishen Kingdom?) Is demand for it high in foreign lands? Or the Mats?


Duhwoo,

Let's start with the roleplaying aspects. Both Motega and Dirty Ginger are trade commodities and export of both is regulated (read taxed) by the government in Annanstrand. As one would suspect, both are much cheaper on the islands than they are elsewhere but Dirty Ginger is more in demand due to its highly addictive nature and the fact that it has become fashionable amongst some of the nobility in both the Empire and in Akkishen. Of course, since trade with the Empire is illegal by it's own dictate, there is a good bit of smuggling that takes place to get it from the islands into the courts of the Empire.

Both of the drugs mentioned will mechanically be treated as drugs using the mechanic in the Gamemastery Guide. I'll post the technical specs once they are created.

like_a_god
Re: Important Tidbits - Updated 2.17.2010 [message #817] Thu, 17 February 2011 11:16 Go to previous messageGo to next message
like_a_god is currently offline like_a_god
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Updated 2.17.2011

Consolidated this post
Added weapon type to Nihowaha
Re: Important Tidbits - Updated 2.17.2010 [message #1060 is a reply to message #817] Thu, 23 June 2011 20:39 Go to previous messageGo to next message
Tangaroa is currently offline Tangaroa
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The ring of animal friendship - is it limited or does it follow standard rules -

"Ring of Animal Friendship

Aura faint enchantment; CL 3rd

Slot ring; Price 10,800 gp; Weight --

Description
A ring of animal friendship always bears some sort of animal-like design in its craftsmanship. On command, this ring affects an animal as if the wearer had cast charm animal .

Construction
Requirements Forge Ring , charm animal ; Cost 5,400 gp"

This would be any animal - not just the one in the design. And the will save - DC 11 right?
Re: Important Tidbits - Updated 2.17.2010 [message #1061 is a reply to message #1060] Thu, 23 June 2011 21:52 Go to previous message
like_a_god is currently offline like_a_god
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Tangaroa wrote on Thu, 23 June 2011 20:39
The ring of animal friendship - is it limited or does it follow standard rules -

"Ring of Animal Friendship

Aura faint enchantment; CL 3rd

Slot ring; Price 10,800 gp; Weight --

Description
A ring of animal friendship always bears some sort of animal-like design in its craftsmanship. On command, this ring affects an animal as if the wearer had cast charm animal .

Construction
Requirements Forge Ring , charm animal ; Cost 5,400 gp"

This would be any animal - not just the one in the design. And the will save - DC 11 right?


The ring you guys found is more limited than the standard version. As mentioned at the table, it only works on electric eels.

And yes, I believe the DC is 11.

like_a_god


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