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Golems be Tricky, Precious [message #1086] Tue, 19 July 2011 08:09 Go to next message
Tangaroa is currently offline  Tangaroa
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Registered: January 2011
Location: Boulder
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There are a few things Papa Gnome taught me lo these many years ago that I should have remembered:

Immunity to Magic (Ex)
A golem is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below.


Certain things ignore this:
conjuration spells such as acid arrow or glitterdust
supernatural abilities such as a sorcerers fire ray, or an alchemists bombs

Damage Reduction (Ex or Su)

A creature with this special quality ignores damage from most weapons and natural attacks. Wounds heal immediately, or the weapon bounces off harmlessly (in either case, the opponent knows the attack was ineffective). The creature takes normal damage from energy attacks (even nonmagical ones), spells, spell-like abilities, and supernatural abilities. A certain kind of weapon can sometimes damage the creature normally, as noted below.


Now animated objects with hardness... those still make me quiver in my boots.

Rhedoc will attempt to remember these lessons in the future.
Re: Golems be Tricky, Precious [message #1087 is a reply to message #1086] Tue, 19 July 2011 11:51 Go to previous messageGo to next message
like_a_god is currently offline  like_a_god
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Registered: May 2009
Location: Boulder CO
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I'll take a look at the issues you've brought up. I may have read a little bit too much into the immunity to magic bit and I'll try not to make the same mistakes in the future.

Just to be clear. The alchemist bombs did have an effect on the golem. However, since the bombs dealt fire damage they slowed rather than damaged it. At least that's how I read the entry regarding changed effects. I saw nothing that said that the effect of alchemist bombs were to be handled differently. But, I will review.

One last thing. The golem also has DR which couldn't be overcome by melee attacks since no one had a weapon of the correct material. Please remember that I am NOT allowing magical weapons with a given # of pluses to overcome special material based DR.

like_a_god


"Live in your world. Die in Mine!"
Re: Golems be Tricky, Precious [message #1088 is a reply to message #1087] Tue, 19 July 2011 13:39 Go to previous message
Tangaroa is currently offline  Tangaroa
Messages: 277
Registered: January 2011
Location: Boulder
Senior Member
Hmmm... I was in general thinking of what my character can do against constructs in general, the bane of spell casters. And my character has the requisite skill knowledge to know better.
However, specifically for flesh golems, I do think that the bombs would have dealt fire damage, in addition to the slow effect.

http://paizo.com/paizo/messageboards/paizoPublishing/pathfin der/pathfinderRPG/rules/golemImmunityVsFireColdElectricEnerg ySpellsYesOrNo&page=1&source=search#
"Paizo Employee James Jacobs (Creative Director), Wed, Apr 14, 2010, 01:05 PM
Golems' immunity to magic ONLY extends to effects that normally allow SR checks. A good way to think of this is that if an effect hits a golem and has to roll an SR check, you just assume that the SR check fails to penetrate the golem's SR. Every golem has a few spells that affect it in unusual ways, and these exceptions automaticlly get through this phantom SR but have different effects than normal.

Effects that don't get blocked by SR, such as acid arrow, a dragon's breath weapon, or the fire on a flaming sword hurt the golem normally unless it ALSO happens to have resistance or immunity to that teffect (as in the case of the ice golem, which is immune to all cold effects).

For something like a flesh golem, it says ANY magical attack that deals cold, fire, or electricity damage affects the golem in a specific way that's different than the attack's normal (usually damage causing) effect. This applies to ANY magical attack, not just those that have to penetrate SR."

Well, that's what James Jacob says.

As to Demons, devils, liches and other scary things that might be immune to Rhedoc's abilitiese... Rhedoc is pretty sure they don't exist.
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