Home » Campaign & Game Details » Archived Campaigns » Kingmaker - Pathfinder » Loot from 2 Mar 2013
Loot from 2 Mar 2013 [message #1510] |
Sun, 03 March 2013 00:52  |
Berwick
Messages: 41 Registered: February 2012 Location: Berthoud, Colorado
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Found in Cave
Screamer Fungus Plant [Davor]
Violet Fungus Plant [Davor]
321 GP
9x Dose of Giant Spider Venom [Lilly]
Shambling Mound Sap [QUEST ITEM]
Owlbear Cub
6x Studded Leather Armor
6x Wooden Sheild, Light
6x Dagger
6x Shortbow
6x Longswords
84x Arrows
96 GP
Gloves of Climbing and Swiming [Trahea]
Blue Sapphire Gem (1000gp)
Found on Body in Cave
Chair Shirt +2
Longsword +2
Cursed Ring of Animal Friendship (Made from Hair from Unknown Fey Queen)
2x Potion, Speak with Animal
Jar of Restorative Ointment [Maera]
Vial Antitoxin
2x Smoke sticks
2x Thunderstone [Davor]
Tanglefoot Bag
146 GP
2x Hand Axe, MW [Trahea]
Wand of Lightning Bolt, 33 charges, C.LVL 5
Found in Fellnight Keep
Gray Bag of Tricks [Davor]
Figurine of Wonderous Power, Silver Raven
Scroll of Fireball [Solske]
Pan Pipes
2x Candle of Truth [Malachi]
615 GP
Diamond (500 GP) [Solske]
Pouch of Dust of Illusion
Elixir of Love
Elixir of Truth
2x Dose, Green Blood Oil
2x Hand Axe, Small
2x Chain Shirt, Small
Found in Armory of the Fellnight Keep
6x Hand Axe, MW, Small
+1 Short Sword, Small
+1 Mighty Cleaving Great Axe, Small
+1 Light Crossbow, Small
+1 Fae-bane Cold Iron Longsword [Hal]
Morning Star, MW
+1 Quarterstaff, Spell-storing (Dispel Magic) [Trahea]
Looted from the Princess
Crook of Cildhureen [Solske]
Looking Glass [Artifact]
3x Potion, CMW
Headband of Alluring Charisma [Maera]
Ring of Protection +2 [Trahea]
3x Dose Green Blood Oil
5750 GP
Crook of Cildhureen
Aura moderate illusion CL 9th
Slot none; Price 16,800 gp; Weight 4 lbs
Description
A twisted and gnarled black oak staff which draws upon the shadow plane.
- major image (1 charge)
- shadow conjuration (2 charge)
- shadow evocation (3 charge)
When casting shadow conjuration or shadow evocation (from either the staff or your own spells) you make expend a charge to add +10% to the substance of the spell, up to +50%
Construction
Requirements Craft Staff, major image, shadow conjuration, shadow evocation; Cost 8,400 gp
Visionary Lens
Aura strong divination, enchantment, and illusion; CL 20th
Slot none; Weight 50 lbs
Description
An ornate mirror 4 ft in diameter, framed in gold and embellished with silver. The frame depicts dozens of stylized eyes from fey creatures that alternatively open or close.
Additional research is needed to understand the mirrors powers fully...
Destruction
This has not been researched as of yet...
[Updated on: Mon, 04 March 2013 08:36] by Moderator Report message to a moderator
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Re: Loot from 2 Mar 2013 [message #1513 is a reply to message #1512] |
Mon, 04 March 2013 07:59   |
Tangaroa
Messages: 277 Registered: January 2011 Location: Boulder
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Fritz and I were talking about that. You can use the Transfer Enchantment spell from 3.5.
You can pay a cleric 450 gp to do this, or you can buy the 150 gp scroll for Solski and she could do it; note that the axe being cold iron means there will be an additional 2000 gp to enchant the blade.
Also, I would recommend against putting mighty cleaving (or spell storing) on the double axe. You would be better off putting some sort of effect that occurs every turn - otherwise you aren't getting the most out of your two weapon fighting. Mighty cleaving is better for a singe-headed weapon. Same with spell storing; spell-storing is one-shot and wasted on a double weapon. Energy damage or holy are good, for instance. Also check out furious, being that you're a barbarian.
Of course, I am not stopping you; just suggesting 
[Updated on: Mon, 04 March 2013 08:17] Report message to a moderator
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Re: Loot from 2 Mar 2013 [message #1515 is a reply to message #1514] |
Mon, 04 March 2013 08:46   |
Tangaroa
Messages: 277 Registered: January 2011 Location: Boulder
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Speed is a +3 enchantment, but would only be applicable once. Putting it on both heads would not be useful. Boots of Speed do the same thing and are cheaper but only work 10 rounds/day, where speed is permanently on.
Keen can be put on both blades; although, IMHO, you are better off taking the feat Improved Critical after you get a BAB +8 (so you would take it at level 9, unless you take an intervening level of fighter).
A +1 keen speed/+1 keen double axe would be:
Head 1: 2,000 cold iron + 50,000 (+1 keen speed)
Head 2: 2,000 cold iron + 8,000 (+1 keen)
This would total 62,000.
[Updated on: Mon, 04 March 2013 08:46] Report message to a moderator
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Re: Loot from 2 Mar 2013 [message #1519 is a reply to message #1518] |
Mon, 04 March 2013 19:59   |
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duhwoo
Messages: 560 Registered: January 2011 Location: Gunbarrel, CO
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I would rather see the enchantment from the +2 Longsword transferred to one head of Trahia's double-axe, and the +1 with Spell Storing transferred from the quarterstaff into the other head. As I understand it, both heads are already Cold Iron and Masterworked, thus 2,000gp to prep the Cold Iron plus 280gp for the transfer spell -- for each head -- would get the above done for 4,560gp. I think the realm would be well-served spending that gold from the treasury for our champion's weapon.
Harold is spending 2,700gp for a similar transaction, transferring +1 FeyBane to a custom Cold Iron Aldori Dueling Sword.
Doug: if our GM approves these transfers, please subtract 7,260gp from party treasure and report the remaining balance.
Any other requests?
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Re: Loot from 2 Mar 2013 [message #1521 is a reply to message #1520] |
Mon, 04 March 2013 22:25   |
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duhwoo
Messages: 560 Registered: January 2011 Location: Gunbarrel, CO
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The armor enhancement cannot be applied to a weapon:
"In a ritual that takes a full ten minutes to complete, transfer the enchantments of one magic item into the vessel of another. If both targeted objects are enchanted, the ritual instead swaps their enchantments. The following rules apply for purposes of determining what qualifies for the transfer:
The two objects must be compatible as far as the enchantments are considered. For example...attempting to transfer an absorbing shield into a suit of masterwork chainmail would fail. DM's discretion and common sense applies.
The receiving vessel must be of masterwork quality or otherwise prepared to receive an enchantment.
Only magical enhancements are transfered. Properties derived from the mundane nature or special materials of the objects are unaffected. So attempting to transfer a +1 adamantine longsword into a masterwork bastard sword would only transfer the +1 enhancement bonus, with the latter becoming a +1 bastard sword and the former becoming a masterwork adamantine longsword.
Exceptionally powerful items are immune to the spell. Examples include artifacts, named relics, epic items (though an epic version of the spell that can affect epic items is certainly possible), or anything else the DM deems invalid for story reasons."
Anyway, I would hate to see a fabulous +2 languishing on a little-used backup weapon.
Also, I think the +2 Chain Shirt would fit the Inquisitor nicely -- bumping up his AC *and* his movement rate...
[Updated on: Mon, 04 March 2013 22:47] Report message to a moderator
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Re: Loot from 2 Mar 2013 [message #1525 is a reply to message #1523] |
Tue, 05 March 2013 19:40   |
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duhwoo
Messages: 560 Registered: January 2011 Location: Gunbarrel, CO
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Jacob: Beauty, mate! As long as we're making use of Transfer Enchantment, I see two others I'd like to have done:
+1 Mighty Cleaving Great Axe, Small -- to Trahia's greatsword, for 280gp? Is that compatible?
+1 Light Crossbow, Small -- on a regular-sized masterwork light crossbow, for Solske or Maera (335gp for MW Lt. X-bow, +280gp for xfer).
Let me know if we can get those 2 transfers done as well...
Damon: if you're OK with having one ax-head becoming +2, and the other ax-head being +1 with Spell-Storing -- I reckon that's approved. If you still want something other than that, let us know...
Doug: With those two transfers, plus the one to Hal's weapon, you can scratch the +2 Longsword, the +1 Q-staff with Spell Storing, and the Cold Iron Longsword with FeyBane. Those are replaced with the by-products of the three transfers (2 masterwork Longswords -- one is Cold Iron -- and 1 masterwork quarterstaff). If GM approves the other two transfers above, there will also be a MW Small Great Axe, and a MW Small Light Crossbow.
So, copy-and-pasting the initial list, and deleting all the stuff we're keeping, I show the following to be sold:
6x Studded Leather Armor
6x Wooden Sheild, Light
6x Dagger
6x Shortbow
6x Longswords
Cursed Ring of Animal Friendship (Made from Hair of a Fey Queen)
2x Hand Axe, Small
2x Chain Shirt, Small
6x Hand Axe, MW, Small
+1 Short Sword, Small
3x Dose Green Blood Oil
2x Dose, Green Blood Oil
Morning Star, MW
Quarterstaff, MW
Longsword, MW
Cold Iron Longsword, MW
Great Axe, Small MW (hopefully)
Light Crossbow, Small MW (hopefully)
-- and the following still need disposition into the party:
Blue Sapphire Gem (1000gp) [keep as party treasure]
2x Smoke sticks [Maera wants one -- anyone else?]
Tanglefoot Bag -- sell, unless somebody wants it...
Pan Pipes -- are these magical? [Hal]
Diamond (500 GP) [to Solske, for StoneSkin spell component?]
Pouch of Dust of Illusion [Hal wants this]
Elixir of Love -- sell, unless somebody wants it...
Elixir of Truth [Hal wants this]
3x Potion, CMW [one each to Hal, Trahia, and Solske]
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Re: Loot from 2 Mar 2013 [message #1526 is a reply to message #1525] |
Tue, 05 March 2013 21:51   |
Tangaroa
Messages: 277 Registered: January 2011 Location: Boulder
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duhwoo wrote on Wed, 06 March 2013 02:40+1 Mighty Cleaving Great Axe, Small -- to Trahia's greatsword, for 280gp? Is that compatible?
OK, but as you pointed out before it won't be very useful as Trahia doesn't have the Cleave feat and he can't use the Mighty Cleaving property. Nor, in fact, does anyone you know in the kingdom (beyond the odd Bloodstone merc passing through)
Quote:+1 Light Crossbow, Small -- on a regular-sized masterwork light crossbow, for Solske or Maera (335gp for MW Lt. X-bow, +280gp for xfer).
Yes.
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Tanglefoot Bag -- sell, unless somebody wants it...
Lily would want it, after she sneaks in and steals a peek at your loot. She wouldn't mind a few of those poisons either.
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Pan Pipes -- are these magical? [Hal]
No, they are not magical per se - rather they channel the natural magic for satyrs or fauns. The are still considered a masterwork instrument. (100 gp, +2 circumstance to Performance(Wind))
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Re: Loot from 2 Mar 2013 [message #1528 is a reply to message #1527] |
Wed, 06 March 2013 08:28   |
Tangaroa
Messages: 277 Registered: January 2011 Location: Boulder
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I missed the 3rd feat. 1 for fighter, 1 for level 9. Where is the third one from?
Also, keep in mind that improved critical is chosen on a weapon by weapon basis - so you would have to buy it separately for longsword, short sword and double-bladed axe.
[Updated on: Wed, 06 March 2013 08:28] Report message to a moderator
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Re: Loot from 2 Mar 2013 [message #1542 is a reply to message #1531] |
Fri, 08 March 2013 12:47   |
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duhwoo
Messages: 560 Registered: January 2011 Location: Gunbarrel, CO
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On second thought, I see how Damon's thinking works with the Mighty Cleave ability: it would give him the possibility of multiple attacks even if he moves. If he's primarily using any kind of ax, the value of Improved Critical is diminished anyway -- and if he winds up having Mighty Cleave on his main weapon, the Cleave feat becomes a better option at next level.
So how 'bout this: transfer +1 and Mighty Cleave to one head, with +1 and Spell Storing going to the other head, and keep the +2 sword as a backup weapon (no transfer). Essentially what Damon wanted, with the addition of +1 and Spell Storing to the other head of his double ax. A total of four transfers (+1 to regular crossbow, FeyBane to Hal's sword, plus both ax-heads) -- three of them going to Cold Iron. That'll run 1,120gp for spells, 6,000 for prepping 3 Cold Iron weapons to take enchantment. Add in cost of the brand new MW Cold Iron Aldori Dueling Sword (420gp with tips), for a total of 7,560gp.
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