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Loot from 2 Mar 2013 [message #1510] Sun, 03 March 2013 00:52 Go to next message
Berwick is currently offline  Berwick
Messages: 41
Registered: February 2012
Location: Berthoud, Colorado
Member
Found in Cave
Screamer Fungus Plant [Davor]
Violet Fungus Plant [Davor]
321 GP
9x Dose of Giant Spider Venom [Lilly]
Shambling Mound Sap [QUEST ITEM]
Owlbear Cub
6x Studded Leather Armor
6x Wooden Sheild, Light
6x Dagger
6x Shortbow
6x Longswords
84x Arrows
96 GP
Gloves of Climbing and Swiming [Trahea]
Blue Sapphire Gem (1000gp)

Found on Body in Cave
Chair Shirt +2
Longsword +2
Cursed Ring of Animal Friendship (Made from Hair from Unknown Fey Queen)
2x Potion, Speak with Animal
Jar of Restorative Ointment [Maera]
Vial Antitoxin
2x Smoke sticks
2x Thunderstone [Davor]
Tanglefoot Bag
146 GP
2x Hand Axe, MW [Trahea]
Wand of Lightning Bolt, 33 charges, C.LVL 5

Found in Fellnight Keep
Gray Bag of Tricks [Davor]
Figurine of Wonderous Power, Silver Raven
Scroll of Fireball [Solske]
Pan Pipes
2x Candle of Truth [Malachi]
615 GP
Diamond (500 GP) [Solske]
Pouch of Dust of Illusion
Elixir of Love
Elixir of Truth
2x Dose, Green Blood Oil
2x Hand Axe, Small
2x Chain Shirt, Small

Found in Armory of the Fellnight Keep
6x Hand Axe, MW, Small
+1 Short Sword, Small
+1 Mighty Cleaving Great Axe, Small
+1 Light Crossbow, Small
+1 Fae-bane Cold Iron Longsword [Hal]
Morning Star, MW
+1 Quarterstaff, Spell-storing (Dispel Magic) [Trahea]

Looted from the Princess
Crook of Cildhureen [Solske]
Looking Glass [Artifact]
3x Potion, CMW
Headband of Alluring Charisma [Maera]
Ring of Protection +2 [Trahea]
3x Dose Green Blood Oil
5750 GP

Crook of Cildhureen
Aura moderate illusion CL 9th
Slot none; Price 16,800 gp; Weight 4 lbs
Description
A twisted and gnarled black oak staff which draws upon the shadow plane.

  • major image (1 charge)
  • shadow conjuration (2 charge)
  • shadow evocation (3 charge)

When casting shadow conjuration or shadow evocation (from either the staff or your own spells) you make expend a charge to add +10% to the substance of the spell, up to +50%
Construction
Requirements Craft Staff, major image, shadow conjuration, shadow evocation; Cost 8,400 gp


Visionary Lens
Aura strong divination, enchantment, and illusion; CL 20th
Slot none; Weight 50 lbs
Description
An ornate mirror 4 ft in diameter, framed in gold and embellished with silver. The frame depicts dozens of stylized eyes from fey creatures that alternatively open or close.

Additional research is needed to understand the mirrors powers fully...

Destruction
This has not been researched as of yet...

[Updated on: Mon, 04 March 2013 08:36] by Moderator

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Re: Loot from 2 Mar 2013 [message #1511 is a reply to message #1510] Sun, 03 March 2013 14:52 Go to previous messageGo to next message
Damon is currently offline  Damon
Messages: 88
Registered: February 2011
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Jake, Would you allow magical qualities from one weapon to be transferred to another weapon at a significant reduction in price? like from a +1 mighty cleaving small great axe to an orcish double axe? at maybe the cost of 6 small MW hand axes and one +1 small short sword?
and could a +1 small light crossbow be converted into a hand crossbow for a Half orc?
Re: Loot from 2 Mar 2013 [message #1512 is a reply to message #1511] Sun, 03 March 2013 14:56 Go to previous messageGo to next message
Damon is currently offline  Damon
Messages: 88
Registered: February 2011
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I would like to trade in my MW great sword for the +2 longsword as it has a slightly better chance of hitting, the crit range is the same, it is half the weight, and the plus evens out the Damage dice difference?
Re: Loot from 2 Mar 2013 [message #1513 is a reply to message #1512] Mon, 04 March 2013 07:59 Go to previous messageGo to next message
Tangaroa is currently offline  Tangaroa
Messages: 277
Registered: January 2011
Location: Boulder
Senior Member
Fritz and I were talking about that. You can use the Transfer Enchantment spell from 3.5.

You can pay a cleric 450 gp to do this, or you can buy the 150 gp scroll for Solski and she could do it; note that the axe being cold iron means there will be an additional 2000 gp to enchant the blade.

Also, I would recommend against putting mighty cleaving (or spell storing) on the double axe. You would be better off putting some sort of effect that occurs every turn - otherwise you aren't getting the most out of your two weapon fighting. Mighty cleaving is better for a singe-headed weapon. Same with spell storing; spell-storing is one-shot and wasted on a double weapon. Energy damage or holy are good, for instance. Also check out furious, being that you're a barbarian.

Of course, I am not stopping you; just suggesting Smile

[Updated on: Mon, 04 March 2013 08:17]

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Re: Loot from 2 Mar 2013 [message #1514 is a reply to message #1513] Mon, 04 March 2013 08:31 Go to previous messageGo to next message
Damon is currently offline  Damon
Messages: 88
Registered: February 2011
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What would be the cost of getting both speed and keen on both blades of my orc axe....70,000gp?
Re: Loot from 2 Mar 2013 [message #1515 is a reply to message #1514] Mon, 04 March 2013 08:46 Go to previous messageGo to next message
Tangaroa is currently offline  Tangaroa
Messages: 277
Registered: January 2011
Location: Boulder
Senior Member
Speed is a +3 enchantment, but would only be applicable once. Putting it on both heads would not be useful. Boots of Speed do the same thing and are cheaper but only work 10 rounds/day, where speed is permanently on.

Keen can be put on both blades; although, IMHO, you are better off taking the feat Improved Critical after you get a BAB +8 (so you would take it at level 9, unless you take an intervening level of fighter).

A +1 keen speed/+1 keen double axe would be:
Head 1: 2,000 cold iron + 50,000 (+1 keen speed)
Head 2: 2,000 cold iron + 8,000 (+1 keen)

This would total 62,000.

[Updated on: Mon, 04 March 2013 08:46]

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Re: Loot from 2 Mar 2013 [message #1516 is a reply to message #1515] Mon, 04 March 2013 13:36 Go to previous messageGo to next message
duhwoo is currently offline  duhwoo
Messages: 560
Registered: January 2011
Location: Gunbarrel, CO
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I've always felt keen is too expensive for it's benefit on an ax -- 19-20 instead of just 20 is not worth 6,000gp. Keen rapiers and scimitars are an OK investment for Keen...

The description for Mighty Cleave suggests it only works when using the Cleave standard action -- so if three foes are adjacent. I think that's too situational, and we would get better value selling the item and using the proceeds for a +1 on one head of the orc bouble-ax (that sets it up for further enhancement). Maybe one of the gnomes from our gnome community will buy the "small greataxe", and it'll help defend the kingdom one day...

Despite what Jake sez, I would like to see the Spell Storing transferred from the quarterstaff to the other head of the double-axe (along with the +1). That would at least get this great ability we found into play -- and I'm sure we can put it to good use. I suspect we'll always find other uses for 6,000gp before adding a 2nd enchantment to the 2nd axehead otherwise.

my 2 coppers...
Re: Loot from 2 Mar 2013 [message #1517 is a reply to message #1516] Mon, 04 March 2013 14:35 Go to previous messageGo to next message
Damon is currently offline  Damon
Messages: 88
Registered: February 2011
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For my next feat I thinking of improved critical or power attack...cheaper than Keen. But a plus to both of the heads would make a differnce. What does everybody think about my trading the great sword for the +2 longsword? and would the kingdom be willing to fork out some dough for some pluses on the axe heads....... or can I start getting a paycheck like the other fighters?
Re: Loot from 2 Mar 2013 [message #1518 is a reply to message #1517] Mon, 04 March 2013 14:37 Go to previous messageGo to next message
Damon is currently offline  Damon
Messages: 88
Registered: February 2011
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only more $. Lilly wants a muff like Solskis.
Re: Loot from 2 Mar 2013 [message #1519 is a reply to message #1518] Mon, 04 March 2013 19:59 Go to previous messageGo to next message
duhwoo is currently offline  duhwoo
Messages: 560
Registered: January 2011
Location: Gunbarrel, CO
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I would rather see the enchantment from the +2 Longsword transferred to one head of Trahia's double-axe, and the +1 with Spell Storing transferred from the quarterstaff into the other head. As I understand it, both heads are already Cold Iron and Masterworked, thus 2,000gp to prep the Cold Iron plus 280gp for the transfer spell -- for each head -- would get the above done for 4,560gp. I think the realm would be well-served spending that gold from the treasury for our champion's weapon.

Harold is spending 2,700gp for a similar transaction, transferring +1 FeyBane to a custom Cold Iron Aldori Dueling Sword.

Doug: if our GM approves these transfers, please subtract 7,260gp from party treasure and report the remaining balance.

Any other requests?

Re: Loot from 2 Mar 2013 [message #1520 is a reply to message #1519] Mon, 04 March 2013 20:56 Go to previous messageGo to next message
Damon is currently offline  Damon
Messages: 88
Registered: February 2011
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or possibly +2 from the chain shirt and +2 longsword to replace the great sword?
Re: Loot from 2 Mar 2013 [message #1521 is a reply to message #1520] Mon, 04 March 2013 22:25 Go to previous messageGo to next message
duhwoo is currently offline  duhwoo
Messages: 560
Registered: January 2011
Location: Gunbarrel, CO
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The armor enhancement cannot be applied to a weapon:

"In a ritual that takes a full ten minutes to complete, transfer the enchantments of one magic item into the vessel of another. If both targeted objects are enchanted, the ritual instead swaps their enchantments. The following rules apply for purposes of determining what qualifies for the transfer:

The two objects must be compatible as far as the enchantments are considered. For example...attempting to transfer an absorbing shield into a suit of masterwork chainmail would fail. DM's discretion and common sense applies.

The receiving vessel must be of masterwork quality or otherwise prepared to receive an enchantment.

Only magical enhancements are transfered. Properties derived from the mundane nature or special materials of the objects are unaffected. So attempting to transfer a +1 adamantine longsword into a masterwork bastard sword would only transfer the +1 enhancement bonus, with the latter becoming a +1 bastard sword and the former becoming a masterwork adamantine longsword.

Exceptionally powerful items are immune to the spell. Examples include artifacts, named relics, epic items (though an epic version of the spell that can affect epic items is certainly possible), or anything else the DM deems invalid for story reasons."

Anyway, I would hate to see a fabulous +2 languishing on a little-used backup weapon.

Also, I think the +2 Chain Shirt would fit the Inquisitor nicely -- bumping up his AC *and* his movement rate...

[Updated on: Mon, 04 March 2013 22:47]

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Re: Loot from 2 Mar 2013 [message #1523 is a reply to message #1521] Tue, 05 March 2013 11:28 Go to previous messageGo to next message
Tangaroa is currently offline  Tangaroa
Messages: 277
Registered: January 2011
Location: Boulder
Senior Member
I have no qualm with your desires. Carry on.
Re: Loot from 2 Mar 2013 [message #1525 is a reply to message #1523] Tue, 05 March 2013 19:40 Go to previous messageGo to next message
duhwoo is currently offline  duhwoo
Messages: 560
Registered: January 2011
Location: Gunbarrel, CO
Senior Member
Jacob: Beauty, mate! As long as we're making use of Transfer Enchantment, I see two others I'd like to have done:
+1 Mighty Cleaving Great Axe, Small -- to Trahia's greatsword, for 280gp? Is that compatible?
+1 Light Crossbow, Small -- on a regular-sized masterwork light crossbow, for Solske or Maera (335gp for MW Lt. X-bow, +280gp for xfer).
Let me know if we can get those 2 transfers done as well...

Damon: if you're OK with having one ax-head becoming +2, and the other ax-head being +1 with Spell-Storing -- I reckon that's approved. If you still want something other than that, let us know...

Doug: With those two transfers, plus the one to Hal's weapon, you can scratch the +2 Longsword, the +1 Q-staff with Spell Storing, and the Cold Iron Longsword with FeyBane. Those are replaced with the by-products of the three transfers (2 masterwork Longswords -- one is Cold Iron -- and 1 masterwork quarterstaff). If GM approves the other two transfers above, there will also be a MW Small Great Axe, and a MW Small Light Crossbow.

So, copy-and-pasting the initial list, and deleting all the stuff we're keeping, I show the following to be sold:

6x Studded Leather Armor
6x Wooden Sheild, Light
6x Dagger
6x Shortbow
6x Longswords
Cursed Ring of Animal Friendship (Made from Hair of a Fey Queen)
2x Hand Axe, Small
2x Chain Shirt, Small
6x Hand Axe, MW, Small
+1 Short Sword, Small
3x Dose Green Blood Oil
2x Dose, Green Blood Oil
Morning Star, MW
Quarterstaff, MW
Longsword, MW
Cold Iron Longsword, MW
Great Axe, Small MW (hopefully)
Light Crossbow, Small MW (hopefully)

-- and the following still need disposition into the party:

Blue Sapphire Gem (1000gp) [keep as party treasure]
2x Smoke sticks [Maera wants one -- anyone else?]
Tanglefoot Bag -- sell, unless somebody wants it...
Pan Pipes -- are these magical? [Hal]
Diamond (500 GP) [to Solske, for StoneSkin spell component?]
Pouch of Dust of Illusion [Hal wants this]
Elixir of Love -- sell, unless somebody wants it...
Elixir of Truth [Hal wants this]
3x Potion, CMW [one each to Hal, Trahia, and Solske]
Re: Loot from 2 Mar 2013 [message #1526 is a reply to message #1525] Tue, 05 March 2013 21:51 Go to previous messageGo to next message
Tangaroa is currently offline  Tangaroa
Messages: 277
Registered: January 2011
Location: Boulder
Senior Member
duhwoo wrote on Wed, 06 March 2013 02:40
+1 Mighty Cleaving Great Axe, Small -- to Trahia's greatsword, for 280gp? Is that compatible?


OK, but as you pointed out before it won't be very useful as Trahia doesn't have the Cleave feat and he can't use the Mighty Cleaving property. Nor, in fact, does anyone you know in the kingdom (beyond the odd Bloodstone merc passing through)

Quote:
+1 Light Crossbow, Small -- on a regular-sized masterwork light crossbow, for Solske or Maera (335gp for MW Lt. X-bow, +280gp for xfer).


Yes.

Quote:

Tanglefoot Bag -- sell, unless somebody wants it...


Lily would want it, after she sneaks in and steals a peek at your loot. She wouldn't mind a few of those poisons either.

Quote:

Pan Pipes -- are these magical? [Hal]


No, they are not magical per se - rather they channel the natural magic for satyrs or fauns. The are still considered a masterwork instrument. (100 gp, +2 circumstance to Performance(Wind))
Re: Loot from 2 Mar 2013 [message #1527 is a reply to message #1526] Wed, 06 March 2013 07:40 Go to previous messageGo to next message
Damon is currently offline  Damon
Messages: 88
Registered: February 2011
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So i guess I have to reveal my plans. The MW Great Sword can't be used with the Two Weapon Fighting feat so I wanted the +2 long sword to replace it so assuming I survive to next level I was going to train with my Bloodstone Merc brothers and take a level in fighter giving me a feat and a bonus feat plus a feat for 9 th level which I was going to take Power Attack, Cleave, and Improved Critical. Then I would be able to use my two weapon fighting with my magiced orc axe or with the long sword and either the +1 short sword or the +1 dagger, both of which I already have. Making Trahia a force to be recond with,...or at least more affective at selling his life.
Re: Loot from 2 Mar 2013 [message #1528 is a reply to message #1527] Wed, 06 March 2013 08:28 Go to previous messageGo to next message
Tangaroa is currently offline  Tangaroa
Messages: 277
Registered: January 2011
Location: Boulder
Senior Member
I missed the 3rd feat. 1 for fighter, 1 for level 9. Where is the third one from?

Also, keep in mind that improved critical is chosen on a weapon by weapon basis - so you would have to buy it separately for longsword, short sword and double-bladed axe.

[Updated on: Wed, 06 March 2013 08:28]

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Re: Loot from 2 Mar 2013 [message #1529 is a reply to message #1528] Wed, 06 March 2013 08:51 Go to previous messageGo to next message
Damon is currently offline  Damon
Messages: 88
Registered: February 2011
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Ah. right I was thinking 1st level fighter gets two feats but one is a normal level adjustment so yea just two so probably if we put +1 mighty cleave on a weapon if the orc axe then I'll take power attack and cleave if we just put a plus on the orc axe but I get the long sword I'll take power attack and improved critical for long sword.
Re: Loot from 2 Mar 2013 [message #1531 is a reply to message #1529] Wed, 06 March 2013 13:01 Go to previous messageGo to next message
duhwoo is currently offline  duhwoo
Messages: 560
Registered: January 2011
Location: Gunbarrel, CO
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I think Improved Critical is a better feat than Cleave. I favor Trahea going for Improved Critical and Power Attack, sticking with the double ax. Hal will give Trahea a spare MW Cold Iron Longword for a two-weapon-fighting backup weapon.

If nobody already has Cleave, and won't get it for a couple of levels (if ever), then I prefer to sell the Mighty Cleaving weapon.
Re: Loot from 2 Mar 2013 [message #1542 is a reply to message #1531] Fri, 08 March 2013 12:47 Go to previous messageGo to next message
duhwoo is currently offline  duhwoo
Messages: 560
Registered: January 2011
Location: Gunbarrel, CO
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On second thought, I see how Damon's thinking works with the Mighty Cleave ability: it would give him the possibility of multiple attacks even if he moves. If he's primarily using any kind of ax, the value of Improved Critical is diminished anyway -- and if he winds up having Mighty Cleave on his main weapon, the Cleave feat becomes a better option at next level.

So how 'bout this: transfer +1 and Mighty Cleave to one head, with +1 and Spell Storing going to the other head, and keep the +2 sword as a backup weapon (no transfer). Essentially what Damon wanted, with the addition of +1 and Spell Storing to the other head of his double ax. A total of four transfers (+1 to regular crossbow, FeyBane to Hal's sword, plus both ax-heads) -- three of them going to Cold Iron. That'll run 1,120gp for spells, 6,000 for prepping 3 Cold Iron weapons to take enchantment. Add in cost of the brand new MW Cold Iron Aldori Dueling Sword (420gp with tips), for a total of 7,560gp.

Re: Loot from 2 Mar 2013 [message #1543 is a reply to message #1542] Fri, 08 March 2013 17:59 Go to previous message
Damon is currently offline  Damon
Messages: 88
Registered: February 2011
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I'm not a Barbarian.........I just play one at the table.
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