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how to handle TPK? [message #1925] Wed, 17 September 2014 14:23 Go to next message
duhwoo is currently offline  duhwoo
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Registered: January 2011
Location: Gunbarrel, CO
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I vote we retcon, claim the whole party departed when our scout reported the presence of both a bugbear *and* a wolf: we were too depleted and beat up to go in right then. Being new to 5E, the players didn't know it at the time -- but the characters would have!
Re: how to handle TPK? [message #1926 is a reply to message #1925] Thu, 18 September 2014 10:43 Go to previous messageGo to next message
dkeester is currently offline  dkeester
Messages: 66
Registered: January 2012
Location: Louisville, Colorado
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You also could also have run away from the fight when it started looking like it was going to go bad, rested up somewhere outside the caves, and then come back later to finish it. That would changed the fight, but there was little chance of reinforcements due to the other rooms being cleared. There are several ways the fight could have ended differently.

I will stress again that this game is _not_ the same game that 3.x/Pathfinder or 4e are. In 3.x/PF/4e the PCs are fantasy superheroes that can just power through a dungeon, clearing every room, while easily taking every gold piece in the place. In 5e the power curve is lower and everything is squishier. This means that many times the dungeons will have to be explored in stages like in 1e/2e days. There will be some fights where it will be a win if the PCs just survive. Running away back to town, or camp, or a defensible room in the dungeon to rest and heal is _always_ an option. Also, sometimes it will be enough to just steal stuff from the dungeon without killing everything.

I did try to warn you up front that this edition is deadly, but I am certain you guys will survive longer next time.

I will say this now so there is no mistake. Not every encounter is going to be at a CR which is within your APL. You will sometimes run into things that are bigger and badder than you are capable of handling head-on at the time. The party will have to figure a way around them to succeed at the current goal.
Re: how to handle TPK? [message #1927 is a reply to message #1926] Thu, 18 September 2014 18:04 Go to previous messageGo to next message
like_a_god is currently offline  like_a_god
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As it should be...

"Live in your world. Die in Mine!"
Re: how to handle TPK? [message #1928 is a reply to message #1927] Fri, 19 September 2014 22:00 Go to previous messageGo to next message
duhwoo is currently offline  duhwoo
Messages: 561
Registered: January 2011
Location: Gunbarrel, CO
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is that how you want to handle it Doug? I'm fine with the idea of the party running away when the fight started to get out of control (basically right away)...although I'm not sure we could outrun the wolf (that's why I like the idea that we fell back and regrouped before we even got into that fight!).

that would answer my main question: are we going to retcon, and start with that fight again next week?

the other option is to write those characters off, and start anew!

DM's call...
Re: how to handle TPK? [message #1929 is a reply to message #1928] Sat, 20 September 2014 01:48 Go to previous messageGo to next message
dkeester is currently offline  dkeester
Messages: 66
Registered: January 2012
Location: Louisville, Colorado
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If everyone wants to retcon it, then I guess we can. I would prefer to move on to new characters, however. I am not a fan of retcons.
Re: how to handle TPK? [message #1930 is a reply to message #1925] Sat, 20 September 2014 08:06 Go to previous messageGo to next message
like_a_god is currently offline  like_a_god
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Registered: May 2009
Location: Boulder CO
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Guys,

As far as I'm concerned it was a one shot. I was using a pregen character and the most I was expecting from the session was to get to know the system.

Am I missing something?

I'm under the impression we'll be starting with fresh characters in the new module. I don't want to recon.

like_a_god


"Live in your world. Die in Mine!"
Re: how to handle TPK? [message #1931 is a reply to message #1930] Sat, 20 September 2014 11:21 Go to previous message
TeckyInAKilt is currently offline  TeckyInAKilt
Messages: 81
Registered: March 2013
Location: Broomfield, CO
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I'm going to throw my hat in with anti-retcon; for pretty much the exact reasons that Matt listed. I thought it was a great introduction, and now we know how fleeting life is. This gives us a chance to generate characters that we will know and love, making our tears that much sweeter when they die, thus fueling the power of the DM.
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