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In Game Discussion and Ramblings [message #2197] Sat, 09 January 2016 18:58 Go to next message
Berwick is currently offline  Berwick
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Location: Berthoud, Colorado
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Feel free to post away.
Re: In Game Discussion and Ramblings [message #2198 is a reply to message #2197] Sat, 09 January 2016 22:59 Go to previous messageGo to next message
Berwick is currently offline  Berwick
Messages: 41
Registered: February 2012
Location: Berthoud, Colorado
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Kriv's Views on the Cult of the Dragon:

The Prophet Bankuei has given to us the Ancient Teachings of Tiamat. The current farce called the Cult is but a pale imitation of what it once was.

Hearken unto this scroll of knowledge: https://bankuei.wordpress.com/2008/05/26/cults-of-tiamat/

I once sought the Ivory Path of Law, but have recently converted unto the Ebony Path of Fury.

As the great scroll reads:

Ebony Path of Fury
Justice does not create itself. Those who have been wronged have the right to take vengeance, to exact retribution. The world is full of wrongs and those who do wrong, and only those who are willing to make their own justice can find it. This path is simple and open to all, for who has not been wronged in this life? The ebony head of Tiamat grants the mercy of vengeance to the suffering.


I recognize my own failings in life and own up to my passions and desires, within the context of my honor. I am not without my own faults, and do not begrudge others seeking their retribution against me. If they do, and I fall to them, then I have reaped what I sowed.

So mote it be.
Re: In Game Discussion and Ramblings [message #2199 is a reply to message #2198] Sat, 09 January 2016 23:10 Go to previous messageGo to next message
Berwick is currently offline  Berwick
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Now that we have offended our neighboring Dragon, we need to seriously think about what we are going to do if it attacks before we can appease it's monstrous ego.

All thoughts of treasure aside, that dragon represents a clear and present danger to not only us, but the ancestral home of Lord Field.

What do we know of its weaknesses and strengths? It seemed to have a contingent of lizardfolk the last time some of us saw it. Does anyone remember how large a contingent (even in general terms?) [i.e. Do we outnumber them, or do we perhaps need to bring in some mercenaries?] {We have really seen some success in sending in other factions to weaken our true opponents, and I think this could help us again here...we have the dragon itself, and whatever minions it can muster up to contend with}

We could muster a small militia and promise payment out of the black dragon's hoard. With a share going to each survivor or next of kin in the event of death. I am sure many are itching for a chance to get back at the dragons.

What say you, my adventuring companions?
Re: In Game Discussion and Ramblings [message #2200 is a reply to message #2199] Mon, 11 January 2016 10:48 Go to previous messageGo to next message
like_a_god is currently offline  like_a_god
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Leven hates you

"Live in your world. Die in Mine!"
Re: In Game Discussion and Ramblings [message #2202 is a reply to message #2200] Mon, 11 January 2016 21:21 Go to previous messageGo to next message
duhwoo is currently offline  duhwoo
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Registered: January 2011
Location: Gunbarrel, CO
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Rodney is certain plotting against Voraghamanthar is a bad idea -- just leave him alone! Mustering a militia to use against him would certainly come to his attention and draw his ire before any such plan could be executed. (He knew we had come into possession of the Tome of Evil within hours of our gaining it -- he knows what's happening in this swamp!) Taking the fight to his lair is a particularly bad idea -- lair effects are devastating!

There's also something to be said *FOR* having a super-dangerous neighbor: few are gonna mess with Field Castle if we are in league with an ancient black dragon! Since he's been dealing with us rather than destroying us, I think we provide a sufficient modicum of entertainment to keep his boredom at bay -- perhaps he likes having neighbors he can have a half-way intelligent conversation with. As long as we pose no threat to him, I think he'll string us along to see what gain might come of it. He's already gained an artifact through parlay with us, *and* had a potential opportunity to get his claws on Skyreach Castle: something that never would have happened if he had just destroyed us at first sight. Although his hopes were dashed (win some, lose some), it was all very reasonable as to why -- and perhaps he should wait and see if we will bring even more unexpected opportunities his way through the course of our adventuring...

Anyway, we must focus on our quest: finding the Drac-horn. Which means finding McCalf (is that the right name? is she a human?) in the Sea of Crushing Ice, and perhaps dealing with "The Old White Death" (Arathator the white dragon).

During the flight north on our new airship (which we must name, by the way), the party may note Rodney and Sir Will are collaborating on a crafting project: making Sir Will's unicorn shield into a magical +2 shield!

[Updated on: Sat, 09 July 2016 21:18]

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Re: In Game Discussion and Ramblings [message #2204 is a reply to message #2202] Thu, 14 January 2016 22:09 Go to previous messageGo to next message
Berwick is currently offline  Berwick
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Location: Berthoud, Colorado
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Awww... Leven...why so blue? Turn that frown upside down, my delectable little morsel.

And as far as Rodney goes...Well, he is YOUR neighbor. I will follow your lead on this one. Also, I wasn't meaning to delay the expedition to deal with this, only thinking that we should make plans for the future in the event that your current...arraignment...become untenable.
Re: In Game Discussion and Ramblings [message #2205 is a reply to message #2204] Fri, 15 January 2016 17:46 Go to previous messageGo to next message
duhwoo is currently offline  duhwoo
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I'm posting the crafting rules -- first from the PHB, then from the DMG -- per Matt's request:

C r a f t i n g - M u n d a n e

You can craft nonmagical objects, including adventuring equipment. You must be proficient with tools related to the object you are trying to create (typically artisan's tools). You might also need access to special materials or locations necessary to create it. For example, someone proficient with smith's tools needs a forge in order to craft a sword or suit of armor.
For every day of downtime you spend crafting, you can craft one or more items with a total market value not exceeding 5 gp, and you must expend raw materials worth half the total market value. If something you want to craft has a market value greater than 5 gp, you make progress every day in 5-gp increments until you reach the market value of the item. For example, a suit of plate armor (market value 1,500 gp) takes 300 days to craft by yourself. (The Player's Guide for WOTC's current Organized Play campaign allows a common Potion of Healing to be crafted as a mundane item, taking 10 days and 50gp...)

Multiple characters can combine their efforts toward the crafting of a single item, provided that the characters all have proficiency with the requisite tools and are working together in the same place. Each character contributes 5 gp worth of effort for every day spent helping to craft the item. For example, three characters with the requisite tool proficiency and the proper facilities can craft a suit of plate armor in 100 days, at a total cost o f 750 gp.
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CRAFTING A MAGIC ITEM

The creation of a magic item is a lengthy, expensive task. To start, a character must have a formula that describes the construction of the item. The character must also be a spellcaster with spell slots and must be able to cast any spells that the item can produce. Moreover, the character must meet a level minimum determined by the item's rarity, as shown in the Crafting Magic Items table.

Common magic item: 100 gp, minimum level: 3rd
Uncommon magic item: 500 gp, minimum level: 3rd
Rare magic item: 5,000 gp, minimum level: 6th

For example, a 3rd-level character could create a wand of magic missiles (an uncommon item), as long as the character has spell slots and can cast magic missile. That same character could make a +1 weapon (another uncommon item), no particular spell required.

An item has a creation cost specified in the Crafting Magic Items table. A character engaged in the crafting of a magic item makes progress in 25 gp increments, spending that amount for each day of work until the total cost is paid. The character is assumed to work for 8 hours each of those days. Thus, creating an uncommon magic item takes 20 days and 500 gp. (A common Potion of Healing would take 4 days and 100gp to craft as a magic item...)

If a spell will be produced by the item being created, the creator must expend one spell slot of the spell's level for each day of the creation process. The spell's material components must also be at hand throughout the process. If the spell normally consumes those components, they are consumed by the creation process. if the item will be able to produce the spell only once, as with a spell scroll, the components are consumed only once by the process. Otherwise, the components are consumed once each day of the item's creation. Multiple characters can combine their efforts to create a magic item if each of them meets the level prerequisite. Each character can contribute spells, spell slots, and components, as long as everyone participates during the entire crafting process. Each character can contribute 25 gp worth of effort for each day spent helping to craft the item.

GENERALLY SPEAKING, CRAFTING MUNDANE ITEMS IS CHEAPER -- BUT TAKES LONGER PER UNIT COST THAN CRAFTING MAGIC ITEMS (5gp progress per day vs 25gp progress per day)...



[Updated on: Fri, 15 January 2016 17:47]

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Re: In Game Discussion and Ramblings [message #2207 is a reply to message #2205] Sat, 16 January 2016 01:40 Go to previous message
duhwoo is currently offline  duhwoo
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Registered: January 2011
Location: Gunbarrel, CO
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Rodney wants Olaf and Rawl to name their airship The Good Year...
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