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session log [message #2222] Fri, 26 February 2016 22:46 Go to previous message
duhwoo is currently offline  duhwoo
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Registered: January 2011
Location: Gunbarrel, CO
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SESSION #1 (January 23rd)

Having captured SkyReach Castle for our own, we flew it to the Mere of Dead Men, and moored it over Field Keep - then transferred all the treasure into Rodney's dungeon! It wasn't long before an emissary from the Giants came to claim the castle as their property: Rodney noted the party's claim through right-of-combat, but the party decided they could honor the giant's cultural claim if the giants could come up with a suitable replacement: an airship! Meanwhile, our evil neighbor Voraghamanthar decided to show up and make a bid to own SkyReach himself. Rodney explained the castle is an important cultural icon of the giant community, and a dragon getting hold of it risked re-kindling the ancient war between giants and dragons. The dragon put on a show of feeling scorned, and departed in a huff. A couple of weeks later, the giants delivered the airship, and took their castle away.

During those two weeks, the party was able to find a variety of magic items for sale in Waterdeep, and spent most of the hoard. Sir Will purchased a Belt of Dwarvenkind, *and* Heward's Handy Haversack! Rodney picked up a Pearl of Power. The two also began collaborating on crafting Sir Will's shield into a magical +2 shield!

During one of our later shopping trips, the party received orders to report to a council of several powerful faction leaders in Neverwinter. They asked us to track down an artifact known as the Drac-horn, before the cult uses it to summon all dragons. The only clue to its location may be known to a tiefling druid named McCalf, last known to be operating in the Sea of Floating Ice -- perhaps in the vicinity of a white dragon there named Arauthator, the Old White Death.

Thus, upon taking delivery of our airship, we promptly set "sail" north along the coast, in search of the druid, McCalf. First, we visited the wizards in Luskan, seeking tips on how to locate McCalf. The wizards provided us with special Sending Stones, that allow the party to communicate amongst ourselves once per day.

From Luskan we flew to Icewind Dale, then over the ice floes to the island where Arauthator lives. During the journey, Rodney and Sir Will completed the enchantment on Will's +2 shield. The next project is +1 plate armor for Sir Will, with all casters collaborating in the crafting...

Upon arrival at Arauthator's island, we contacted a village there. The inhabitants serve the dragon, and did not trust us. We quickly discovered there are two passages leading into the dragon's lair, one in the village's main tent, and one hidden in the shaman's tent. We cleverly chose to split the party -- most going down the main passage, while Rodney wound up using Dimension Door to get himself and Kriv into the shaman's tent, where they used the smaller passage. The main passage lead to a cavern with a sick villager, and from there the main party moved down a hall into a training facility for guard drakes. Luckily, Rodney and Kriv happened to move the correct way from the exit of the smaller passage, and met up with the rest of the party fairly quickly. We disguised ourselves as cultists, and wandered through the lair looking for the druid. After saluting a few patrols -- who never caught on that we didn't belong there -- we found McCalf studying in a tent: it took some convincing, but in the end we used Teleportation Circle to beam her and most of her research materials out and straight to Luskan! We never did encounter Arauthator...

The wizards of Luskan were pleased with our success: they installed a Teleportation Circle on our airship! This is likely to come in VERY handy...

Returning to Field Keep, Rodney was disturbed to learn the perfidious Voraghamanthar had attacked Field Keep, destroying the northwest tower. He sent a letter to Harshnag, emmissary of the giants, explaining that the black dragon is responsible for the explosion that occurred in their sky castle -- attempting to draw the ire of others onto his bad neighbor.

I imagine there's a lot of XP to be awarded -- tens of thousands even -- reflecting our successful use of guile and clever planning to accomplish a variety of important missions:
- restored SkyReach to it's rightful owners;
--- in a fair and reasonable way!
- prevented a destructive Dragons vs Giants war;
- rescued the druid from a dragon's lair;
--- basically defeated the dragon, by not even encountering it!
- got the information we needed from the druid;
--- main mission accomplished!
.

[Updated on: Sat, 09 July 2016 21:56]

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